This course focuses on interaction design with projects that are based online. Questions asked during the course include:
(This course has a formal emphasis, using what knowledge students have about composition, typography, and hierarchy as a basis.)
(We will look at an interaction as a prompt and feedback, an input and output, a call and response. We will examine their relation but also not limit an interaction to a closed, hermetic environment, but view the web as a very social ecosystem in which time and performance play an important role.)
(We will examine web-specific design problems, focusing on navigating a website and the pacing throughout. Design should be conditional online, changing in response to its users and environment, so we will create accommodating, flexible systems.)
The course will heavily employ real-world, contemporary examples of design, art, and presences online. These thematic groupings of artwork, portfolios, archives, exhibition platforms, blogs, web apps, etc. will be examined with a critical eye and mind.
Each class will contain any combination of:
Each class (starting Week 2 on Monday, July 11), two students will give a quick ~10 minute “fascination presentation.” Instructions: Present on something that completely fascinates you. This something should not be related to interactive design. (It does not need to be something you know a lot about. However, if you do know a lot about it, make sure you can make it interesting to new people.) Please be as specific as possible. Some examples: fashion in 1980’s Japan, cattle branding marks, methods of cutting garlic, etc. A one page outline of your presentation is due (send to firstname.lastname@example.org) one class before your scheduled presentation.
P1 ... 25 Variations
P2 ... Timer App
P3 ... Website for the World
In this class, students will strive to make memorable, functional online experiences. Projects should both take a stance (be poetic, critical, and clear) and also be functional (achieve their goals and not break). The invention of useful products is not the focus of this class, but the invention of useful, surprising techniques and approaches might be. Craft (in both code and design) and overall presentation are also important. Taking risks and having fun are encouraged.
15% … P1
15% … P2
30% … P3
20% … Workshops
20% … Class participation, diligence, and attitude
At the end of the term, you will be required to send me an archival .zip file of all project materials divided into folders P1, P2, and P3. Please keep this in mind as you organize your materials throughout the semester.
Students will become familiar with using pre-existing language, images, and software as raw material while creating entirely new works. While making websites, we will learn what technologies are good (and necessary) to appropriate and how to properly credit their inclusion.
Attendance is required. There are only 10 total classes, so each one is very important. Three or more absences or excessive tardiness will result in a failing grade. If you absolutely must miss class, email me in advance.
The class takes place in a computer lab. Students can choose to use their own personal laptops or the computers in the lab. Either way, students should be responsible for their own files, making sure to back them up in some way. For editing and updating code, we will use code editor Sublime Text. For hosting our files, we will use Github Desktop and Github Pages. For image-making and sketching, Adobe Photoshop, Illustrator, and InDesign are standard tools that are available on most Yale computers. Other good digital-image making tools include a phone, digital camera, scanner, screen capture, etc.